In the month of July alone, Chinese gamers have accumulated 30-plus billion minutes (about 500 million hours) of playing time playing MOBA games like League of Legends, Meng San Guo, and DOTA 2.
Using data from Shunwang, QQ Games filed a report stating MOBA games were played by far the most in China’s internet cafes.
Photo Courtesy of Games in Asia
This chart translates a break down for the results of games by genre. MOBA games actually saw a jump in play in July when compared to June (perhaps due in part to the TI4 hype).
Looking at the report, it’s clear that League of Legends (unsurprisingly) is the leader of the pack — garnering about five times as much playtime as Meng San Guo, and around ten times as much as DOTA 2. Additionally, these three games are significantly more popular than any other competing MOBA games.
With first-person-shooters, Crossfire is out in front by a wide margin, with Assault Fire and Counter-Strike in second and third. Moreover, Dungeon & Fighter is king in the fighter genre, Blade & Soul is top dog when it comes to 3D action MMOs, and Fantasy Journey to the West 2 is ruler of the 2D turn-based MMO category.
According to Games in Asia, who also brought this report to our attention, it is important to keep in mind that this is just the data collected by one company, and it only reflects the habits of gamers in some of China’s internet cafes. They make the point that if all internet cafes (including the illegal ones) and gamers who played on their own PCs could be factored in, the results might look slightly different. Either way, it’s still pretty evident that China is a big fan of MOBA games.
Source: Games in Asia