Microsoft, in an effort to get more indie publishers on board its Xbox One console, has announced policies for self-publishing – and it’s a bit easier than you might expect.
With the program, developers, indie and upcoming alike, can create, sell and market their games through the Xbox One service. Here’s how it works…
Those accepted into the program will receive two Xbox One development kits free of charge, along with access to the full range of services available, including cloud services, Kinect and the Xbox One toolset, consisting of Smartglass and other support. The games will also be accessible through the main store, as well as through voice search.
Speaking with GamesIndustry International, corporate vice president Phil Harrison talked about how important the program is to the success of up-and-coming developers. “The developer can set their own wholesale price and we act as the retailer. So Xbox Live acts as a reseller, and Xbox Live Store will be setting the ultimate retail price to the consumer. That’s the way in which our store has always been structured”, he stated.
Microsoft is open to different business models, such as free-to-play, Harrison also noted.
Source: GamesIndustry International