The Jak and Daxter Collection marks ten years since the franchise launched with Jak and Daxter: The Precursor Legacy. Developer Naughty Dog has long since moved onto the Uncharted franchise, but that didn’t stop Naughty Dog Co-President Evan Wells from reminiscing.
“We are delighted at the place the franchise has found amongst the gaming community and the mark it has left on the platformer genre in particular,” said Wells. “Given that we’re so close to the 10th anniversary, looking back at some of the work that went into making those awesome games seems to be in order. It’s amazing to recall just how the development of the Jak and Daxter franchise has progressed and just how far we’ve come.”
“With each outing in the Jak and Daxter series, we set out to create a game that offered the player a new experience that built on the previous game,” he added. “As you go from Jak and Daxter: The Precursor Legacy to Jak 3, the story will connect across the titles as the gameplay and technical aspects of the games and the tools used to create them evolved. From being on foot in Jak and Daxter: The Precursor Legacy to the hoverboard and morph gun in Jak II to the dune buggies in Jak 3, new gameplay ideas were always in play and being fleshed out and amped up. On the technical side, for instance, Jak 3 featured a new terrain renderer that included bump-mapping, which is now a commonplace element in rendering terrain. Cloth dynamics and rag-doll physics, also standard features in many modern games, were new developments by the time that Jak 3 was released in 2004.”
Source: PlayStation Blog