Releasing a major title on game consoles these days is carries huge risk but significant reward for the biggest games. Epic’s chief designer Cliff Bleszinski says that for the next generation, where costs are expected to multiply again, the number of top level games might drastically go down.
“The six-to-eight hour triple-A game might be going away, maybe there’s only three or four that come out a year, and those are the established brands,” said Bleszinski. “The key is to bet on people who understand technology, but also understand creative and business. Too many games are made just because somebody says ‘A bullfighting game sounds cool!’ And you’re like ‘That would only play in Spain.’”
“People just get these random things they want to make, and other people throw money at them without looking at the business,” he added. “We need not only to be creative but also to be surgical in terms of the games we make.”
Source: OXM