PlayStation 4 Adds Freebies

With the PlayStation 4 just days away from release, gamers everywhere can’t wait to jump into the next generation of games. Thankfully, the system will come with enough extra goodies to allow them to do so.

Inside the package – along with the system and the DualShock 4 controller – purchasers will also find a 30-day PlayStation Plus subscription, so they can download games and check out other goodies. Following the expiration of the 30 days, they can opt to continue the membership for a yearly or monthly fee.

Also included in the box is a $10 PlayStation Store credit, which can be used either towards movies or games, depending what the user is in the mood for. Finally, a free month of Music Unlimited will also be thrown in, enabling users to listen to millions of songs from an instant streaming playlist.

The PlayStation 4 arrives in stores on November 15.

Source: Ars Technica

Nvidia CEO Believes In Android

Nvidia, the creators of the popular Shield handheld system, is fully behind the belief that Android is the operating system of the future – according to the company’s co-founder and CEO Jen-Hsun Huang, at least.

During an investor call before the weekend, Huang explained his beliefs. “Shield is our initiative to cultivate the gaming marketplace for Android,” he stated. “We believe that Android is going to be a very important platform for gaming in the future, and to do so we have to create devices that enable great gaming to happen on Android.

The Shield is an Android device wirh a built-n game controller, which lets gamers “feel” like they’re playing on a real system, rather than swiping away on a touch-screen.

Source: ZDNet

‘World of Warcraft’ Expansion Announced

This past weekend saw Blizzard’s annual BlizzCon event make its return to Los Angeles, and the company didn’t disappoint, as it featured a number of announcements and tournaments to keep fans happy. Among them – a new chapter in the ongoing World of Warcraft saga.

Titled Warlords of Draenor, this fifth expansion to the popular online MMO sends players to a mysterious new realm, during a pivotal moment in history to fight alongside – and against – legends from Warcraft’s history.

Warlords of Draenor gives players a chance to take a commanding role in one of the Warcraft series’ most crucial conflicts,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion also includes features that make it easy for anyone to jump right into the action, whether they’ve played WoW at some point in the past or are just setting foot in Azeroth for the first time.”

Featuring fully revamped player models and animations, as well as a character boost up to level 100, the expansion should be quite popular with fans. The new Dungeons, Zones, Raids, Scenarios and Battlegrounds should also keep them busy for hours on end.

No word yet on release date, but it’s likely to arrive in 2014.

Source: Blizzard

Xbox One Reveals Media Partners

Microsoft, no stranger to introducing media services across its Windows and Xbox platforms, has a stellar line-up ready to go for Xbox One when it launches next Friday.

Among the partners that will have applications featured for the new console include NFL, Netflix, Amazon Instant Video, ESPN, Machinima, Hulu Plus, Redbox Instant, FoxNow, Crackle, VUDU, and several others. More will also be added in the months ahead.

“We set out to make Xbox One the all-in-one games and entertainment hub for your home. The one system that offers the best games next to the best entertainment experiences and apps,” said Marc Whitten, Xbox Chief Product Officer. “Along with offering a stellar app portfolio from around the world, Xbox One takes the next step by offering them in a way that is seamless and easy to use.”

These apps will also work with Bing search, so users can either speak or input their desired programming with its menu and find what they’re looking for.

The Xbox One releases on November 22 in the United States, amongst other markets.

Source: Xbox

Virtual Item Sells For $38,000

It’s funny how a few cosmetic changes to a character can attract someone to buying them through an in-game shop – as if it was telling them, “You have to have this!” In this case, an animal courier character for Valve’s Dota 2 managed to sell for a whopping $38,000. You read that right – a virtual character sold for that much.

Couriers are characters that are used throughout the game, and vary depending on the circumstance and what the user has in mind for them. Some can’t be easily bought, as you’ll have to open treasure chests to find them on occasion. Others, however, can, through the in-game shop. That is where PAADA, a Reddit trader, managed to sell theirs, a pink Enduring War Dog with an “Ethereal Flame,” for the whopping $38 K price tag.

Special effects are rare on couriers, but this is a startling price considering what the user is getting, and what kind of effect it’ll serve in the game.

This isn’t the first time someone’s paid big bucks for digital property in a game. A space station was sold for $100,000 at one point, and a plot of virtual land managed to fetch . . . wait for it . . . $2.5 million.

Let’s hope these users are happy with their purchases.

Dota 2 is available now for PC.

Source: Ars Technica

The Massive Nintendo Paradigm Shift

Nintendo’s latest earnings report left many observers worried about the company and its prospects, Yes, Nintendo made a small profit of $6 million this time, compared to losing $282 million in the same quarter last year. That’s a significant turnaround. What’s worrisome is that the Wii U has yet to show a sustained turnaround (sales have jumped since the price cut, but it’s only been a few weeks) and 3DS hardware sales showed a decline from last year. These indicators are interesting, but miss the larger picture that puts Nintendo’s current status in the proper perspective.

Let’s step back in time to the 1980’s, when Nintendo first began to make an impact on the video game industry. From the industry low point in 1985 of about $100 million in retail sales ($213 million in inflation-adjusted dollars) following the crash of 1983, Nintendo led the industry to billions of dollars in annual sales. By 1990, retail sales were at about $5 billion (close to $9 billion adjusted for inflation) — and Nintendo represented 90 percent of those sales.

Think about that for a minute. In 1990, Nintendo was the game industry. Sure, there were some PC games being sold, and some quarters being spent in arcades. Any company that aspired to be a major player in the games business, though, had to build their strategy with Nintendo in mind. Either you built products that worked with Nintendo, or you were competing directly against Nintendo. Consumers who thought about games at all mostly associated them with Nintendo and the company’s iconic characters.

Today, most people in the industry (as well as most consumers) remember this at a visceral level. Many people had a Nintendo game as their very first gaming experience, and Nintendo was the dominant gaming brand of their formative years. Even for older executives, their early careers were dominated by Nintendo, and their memories of the industry at that time are heavily influenced by Nintendo’s actions, their products and their marketing.

The picture in 2013 is completely different. The Gartner Group projects total worldwide revenue for games at $93 billion for all of 2013. Nintendo is projecting its revenue for the current fiscal year (which ends in March, but we’ll throw in the first quarter for free) at 920 billion yen, or about $9.3 billion dollars. In other words, Nintendo this year represents about 10 percent of the game industry.

That’s a stunning change — from 90 percent of the industry to 10 percent in 23 years. And it’s not that Nintendo shrank; in fact, the company revenues in 2013 are twice what they were in 1990. The industry, however, has grown about 20-fold in that same time period. This is a remarkable achievement both for Nintendo and the game industry, one that’s rarely seen in any industry, much less a tech-based one. Typically early leading companies in a field will either continue to be significant leaders, or they will be acquired, or go out of business. Nintendo’s done none of those things — it’s just continued to do well, some years better than others, but it’s been steady. The industry has grown tremendously around it.

Here’s the change that many long-time gamers and even industry executives haven’t really internalized: Whatever Nintendo does just doesn’t affect the whole industry any more. It’s only 10 percent of the total business, and there are billion-dollar companies making games that aren’t even sold in the same geographic areas as Nintendo, much less in the same market segments. Other companies, for the most part, don’t base their investment decisions or strategies around Nintendo’s actions. Sure, some publishers (a very small number) do at least consider creating products for Nintendo hardware, but even for most of them that’s not anywhere near the majority of their business. Total Nintendo-based revenue for Capcom or Ubisoft or Konami does not come anywhere near a majority of the company’s income.

Yet we still worry about Nintendo, and that the sales of its hardware aren’t going to be leading the pack. We shouldn’t worry about the competitive picture, because Nintendo doesn’t. The company is rightly concerned with making a profit, and doing that by making good games. Nintendo is back to profitability, and while it may not be the immense profitability of the Wii in its heyday, that’s still a good thing. Will the Wii U become a solid seller? Maybe, maybe not . . .  but Nintendo has had consoles before that never sold particularly well (*cough* GameCube *cough*). If the Wii U doesn’t generate the sales Nintendo expects in a couple of years, the company will create some new hardware to replace it.

In the meantime, Nintendo is profitable and has $10 billion in cash to see it through any possible transitions it needs to make. Do mobile games affect its business Yes, indeed. Does that mean Nintendo can’t sell handheld gaming devices any more? The 3DS line has sold tens of millions of units so far. Those are respectable enough numbers that many third-party publishers are building games for the platform.

Does the Wii U compare in graphics or CPU horsepower to the PS4 or the Xbox One Not hardly, but that doesn’t matter. Nintendo’s really working on a very different level than Sony and Microsoft, selling the experiences to kids (and those gamers who remember the fun they had with Nintendo as kids). Sony and Microsoft are really targeting older gamers, and pushing the wide variety of media capabilities of their platforms. Deeply immersive experiences await Xbox One and PS4 players, as well as some really cool technology and useful features for all sorts of lifestyles.

Meanwhile, Nintendo just keeps focusing on games that are fun, which goes all the way back to its founding as a playing card company. Nintendo’s always made things for people to have fun with, including toys and games and playing cards. That’s the company legacy, and even though that mostly revolves around technology these days the goal is still to help people have fun. We would all do well to remember that when we think about Nintendo and its place in the game industry.

Nintendo’s got a strong lineup of fun games coming for the Wii U, with Super Mario 3D World about to come out, and Donkey Kong Country: Tropical Freeze and Mario Kart 8 and Super Smash Bros. coming out next year. The 3DS has an even more jampacked release schedule of titles, but we’re all too busy playing Pokemon X and Y right now to notice these: The Legend of Zelda: A Link Between Worlds, Mario Party: Island Tour, Monster Hunter 4, and Super Smash Bros., among many others.

When Nintendo stops making games that are fun, that’s the time to get worried about the company. That time is not now, nor is it any time soon.

YouTube’s Comment System Changes Everything

At first glance, the recent changes to how we comment and interact on Youtube seem long overdue. There’s the comment “threading,” where you can easily see replies to the comments you make. Also, the comments that theoretically matter move to the top and you can toggle between newest comments and the most important ones.

For those folks who actively post videos on their channels, you will be able to elect to moderate your comments with more tools like being able to block certain words. In a perfect world where everyone decided to moderate their comments and relevant comments floated to the top, we could maybe all throw away our “Don’t Look at the Comments” shirts. Not so.

It appears that some top-voted comments are coming to the fore and may not be so topical or appropriate. Kotaku unearthed one, and fair-warning, it’s NSFW.

On top of this, Jawed Kawim, a YouTube co-founder took the time to log in after 8 years of virtual silence to comment with a beef on why Google+ is connected to the Youtube account. Yep, that’s right, Google+ and your YouTube are now intricately linked and perhaps it was just a matter of time.

 

 

It is interesting that Google appears to be strong-arming users to mindlessly posting their YouTube comments on Google+. If Google+’s engagement strategy is to become a feed of comments, then it has succeeded. As for now, it might be best to un-check the comment box.

 

Source: YouTube

‘Star Wars’ Goes Nintendo

James Farr’s Super Smash Wars: A Link To The Hope is a magical combination of various Nintendo properties and Star Wars. When Phantom Lord Ganon-Darth unveils his latest weapon, it will be up to Link Skywaker to learn the ways of the Triforce and lead a rebellion against the Empire.

Andre Agassi Serves Up ‘Wii Sports Club’

Tennis was one of the more popular titles on Wii Sports for Wii, but it was criticized by some for being too simplified. Nintendo wants to emphasize that tennis is more detailed in Wii Sports Club for the Wii U, so they brought in real-life tennis couple Steffi Graf and Andre Agassi for this amusing ad.

Sam Jackson Makes The Pitch For ‘RoboCop’

RoboCop is a classic of ’80s cinema, and to make it work in the 21st century, the concept had to be updated for the times. Check out this second major trailer for the series reboot, coming in 2014, and watch as OCP tries to sell RoboCop to a skeptical American public.