League Of Legends By Far Most Played PC Title

DFC Intelligence and Xfire are reporting that Riot Games’ League of Legends was the most played PC title of the past 12 months, seeing nearly 1.3 billion hours logged during that time. World of Warcraft had roughly half the time spent on it over the past few months with 622 million hours, and Minecraft halving the total hours again stil to 371 million hours, followed by Heroes of Newerth (an Action real-time strategy title like League of Legends) at 184 million hours and the recently released Diablo III at 172 million hours.

“The fact that online games such League of Legends eclipsed more than a billion hours of online game time in a year is simply incredible, and a testament to the fundamental shift currently sweeping through the games industry,” said David Cole, CEO, DFC Intelligence. “By comparison, Bungie recently announced that the Halo franchise surpassed two billion hours of online play, but that’s over a period of seven years.”

As for the rest of the list, it’s filled out with Battlefield 3 at 171 million hours, MapleStory with 165 million hours, StarCraft II at 163 million hours, World Of Tanks with 145 million hours and finally Call of Duty: Modern Warfare 3 at 126 million hours.

Amazon GameCircle Comes To Kindle Fire

Amazon has announced GameCircle, a new feature for Kindle Fire. This will allow users to track your in-game awards, view leaderboards, and save your game progress online.

Some of the first games to get GameCircle integration are Imangi’s Temple Run, GameHouse’s Doodle Jump, and Spry Fox’s Triple Jump. While the service is evocative of OpenFeint and Apple’s Game Center, it doesn’t appear to have the same social features as the other platforms where users can communicate directly with each other.

Right now, Amazon’s GameCircle is Kindle Fire-only at this point, so the sync feature has little use beyond moving your gameplay over to a new Kindle Fire device. GameCircle sync can also be used to restore a saved game when reinstalling an app.

IPhone Developers Scared About Rising Marketing Costs

Gabe Leydon, CEO of app maker Machine Zone, said during GamesBeat 2012 that the cost of acquiring a user on iOS rose from 50 cents at the start of the year to as high as $7 on some occasions. Statistically, this is actually better than most iOS developers get in acquiring users, pushing the cost of acquiring users above the cost of development for many, and this is a vital problem in the area.

“This mismatch is insane,” said Ben Vu, the founder of SkyVu Entertainment. “You have to pay attention to this, down to the hour or the minute.”

Acquiring users is often done via cross-promoting new games by leveraging the audience for existing games, forming a network of developers willing to trade the eyeballs for their games for the eyeballs of other games. The program Chartboost does this in a formal way.

“You have to pay attention to this, down to the hour or the minute,” Vu said.

On the subject of cost, A.J. Yeakel, a mobile consultant, thinks that there will be a market correction for marketing prices eventually. However, Leydon thinks that rich backers of branded games are willing to lose money to promote their games, and there are large Chinese companies that haven’t entered the market yet.

“The pressure on prices will shoot upward and not slow down until more ad inventory comes online,” Leydon said. “There’s billionaires in the market who want to win. They are willing to spend $7 a download. This is going to be a long, tough fight.”

Rob Weber, the co-founder of app marketing and monetization firm W3i, said it is hard to figure out where the top of the market will be in terms of user acquisition costs. “You can’t predict how the bigger companies will spend,” he said. “But it’s about finding the right volume and the right level of profitability for a game and doing it on a large scale. It’s a huge, full-time job.”

Leydon says that making a great game is key, along with integration of Twitter and Facebook in order to get as much free publicity as possible. Some companies also network puzzle games into more profitable games like RPGs.

In the past, developers have been able to target users with unique device identification numbers (UDID) but Apple has indicated that they are looking to phase that out. One possible way to counter that is with better branding, including physical merchandise and TV shows.

“We are working on the core product and the core brand and making it freakin’ awesome,” Vu said.

If Apple integrates Chomp, an app search entity, it could make it easier to acquire users, but for right now there’s no relief. “That’s just more things to worry about,” Vu said. “I’m pulling my hair out.”

Source: VentureBeat

Amazing Alex Launch Trailer

Amazing Alex promises to have loads of physics based puzzles as Rovio, the creators of Angry Birds, attempt to catch lightning in a bottle again. Look for it on iOS and Android on July 12, 2012.

Wasteland 2 Shipping With Prequel

 

InXile Entertainment announced that Wasteland 2 will ship with a copy of the original game in the franchise. The Kickstarter funded sequel is being made by InXile and Obsidian Entertainment with a projected release date of October 2013 for PC and Mac.

“The #1 request we had during our Kickstarter campaign was to have the ability to play the first game. Fortunately EA has continued to support us on this project and has granted us the ability to bring the original to the players,” said Brian Fargo, of InXile Entertainment. “It is great to be able to make Wasteland available for those feeling nostalgic or who want to experience it for the first time. It certainly will not be a prerequisite to understand Wasteland 2, but it adds some extra flavor if you did play the prequel.”

Square Enix Tech Director Talks Problems With Extended Console Lifecycles

This generation of consoles has been the longest in recent years, and the Xbox 360 might end up reaching eight years before its successor finally releases. Square Enix’s worldwide technology director Julien Merceron thinks that this extended life cycle has been a bad thing for the console game industry.

“We have Sony and Microsoft talking about this generation lasting 7,8,9 or even 10 years and it’s the biggest mistake they’ve ever made,” said Merceron. “This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform. You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener.”

“They found web browsers, they found iOS, they found other things and a lot of them won’t come back to the hardware platforms,” he predicted. “So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out.”

Source: GamesIndustry.biz

Ice Age Launches A Storm Of Engagements

In Ice Age: Continental Drift, Manny, Diego, and Sid are about to embark upon another adventure after their continent is set adrift. Using an iceberg as a ship, they encounter sea creatures and battle pirates as they explore a new world. On the official website, fans of all ages can engage in many different ways.

To encourage social responsibility alongside the campaign, Ice Age has partnered with Keep America Beautiful and Scholastic in the “Random Acts of Niceness” campaign. Kids and parents are encouraged to participate and make a difference in their community to be eligible for a sweepstakes to win a private movie screening of a game system. On the website for Keep America Beautiful, fans can register to participate in local events and volunteer to be eligible to enter the sweepstakes. At Scholastic.com/iceage, teachers, parents, families and kids will find a suite of downloadables and activity sheets that all align with the National Science and Education Standards and the Common Core State Standards.

Fans can also participate in the Ice Age Niceness Personality Quiz to find out if they are more like Manny and able to show the world your niceness or are they more of a secret do-gooder like Diego Or are they just obsessed with their goals (and acorn) like Scrat

Back on the official website, a host of desktop and mobile engagements are ready to keep fans clicking. A mini-game experience called “Walk the Plank” where the user must balance on an iceberg and help rescue friends as they are tossed from a pirate ship.

Partnering with Goldrun on both iOS and Android, fans can use the virtual photo app to share pics of themselves with the characters from Ice Age to earn rewards.

The official app “Ice Age Village” has also arrived for both iOS and Android with the release of Continental Drift. Scrat’s hunt for his favorite acorn has opened a crack in the Earth’s crust, sending the animals scurrying for safety. Manny, Ellie, Diego and Sid decide to build a new village for their displaced friends and the user must help them in this heroic challenge. Fans can also play mini-games featuring Scrat, everyone’s favorite saber-toothed squirrel.

Fans must work to build up the most beautiful village for all the creatures of the Ice Age world and level up to gain access to new animal species, cool buildings and unique decorations. Daily challenges, funny quests and side missions keep the village bustling with activity.

Friends from Gameloft LIVE! & Facebook can also be invited to join and play and build their own village. Users get rewarded for visiting friends’ villages and performing an action where they “Like it,” take care of it or just lending a hand.

Lastly, produced by 20th Century Fox, the omnipresent naturalist Lisa Simpson makes a cameo on the front page of the official site.

 

Socialize: Around The Social Sphere An July 11

Sprite is rolling out a new global campaign that uses a visual camouflage metaphor to convey that the soft drink brand is a way for teens to express their “true selves.” Read more here.

Social media may do more harm than good when it comes to personal well-being. Find out the full story here.

Get 5 ways brands use Pinterest to authentically connect here.

Facebook and CNN on Monday announced a wide-ranging partnership in connection with the 2012 presidential election across TV, desktop and mobile screens, with a centerpiece of the initiative is an “I’m Voting” app from the two companies that allows users to commit to voting and endorse specific candidates and issues. Get more details here.

Find out how marketers are keeping up in mobile and social spheres in the “The State of Marketing 2012” here.

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