Lego Getting Girl Power?

Lego recently introduced the Lego Friends line, in an attempt to make their toys more relevant to girls. However, there was a minor uproar against the product line, and 50,000-plus people signing a petition against it.

“Lego has the potential to be a toy that overcomes limiting gender stereotypes, and while we were disappointed to see them succumb to outdated ideas of gender in the Friends line, we hope to see them make positive strides forward,” said petition founder Bailey Shoemaker Richards in a release. “Over 55,000 people have added their voices to the conversation, and we want to make sure Lego hears those parents and kids.”

Let it not be said the Lego is not open-minded, as the Danish company met with Richards and Stephanie Cole. The two are part of the SPARK Movement, designed to empower women with positive images.

“They said we will see some changes in the next couple of years,” said Dana Edell, the Brooklyn-based executive director of SPARK after the meeting. “They absolutely listened to us. It turns out a lot of the things we have requested they have been thinking about and are in the works.”

SPARK requested more female figurines in mainstream construction sets, more girls in general marketing materials and less stereotyping in the Friends line. Edell said specific suggestions for the Lego Friends line includes a City Hall set with a female mayor, a hospital, or a school to go along with the spa, splash pool and cafe in the existing sets.

Source: New York Daily News

NPD Report Shows High Conversion Rate Among Freemium Gamers

According to the NPD Group, four out of 10 of those who have played an upgradable freemium game have made an in-game payment. The report, titled “Insights into the Freemium Games Market”, also revealed that females are significantly more likely than males to have played a freemium game, but they are among the least likely to pay for an upgrade.

“The majority of freemium gamers who opt to pay to upgrade their experience do so within the first month of playing a particular game,” said Anita Frazier, industry analyst, The NPD Group. “When designing a game, it’s important to consider features that would drive quick conversion to pay.”

Since there’s little friction in adoption, only 15 percent of gamers that are aware of freemium games choose not to play them. There’s a conversion rate of 84 percent that continue to play among trial users; females are more likely to convert than males, while males and those ages 13 to 34 are the most likely to abandon freemium gaming after trying it.

“Males and those ages 18 to 34 are traditionally seen as a big part of the core gamer audience, so it’s likely these groups are not quite as engaged with freemium because the gaming experience is quite different from what they are used to from the games they play on consoles, handhelds or PC’s,” said Frazier.  “At a minimum, for these gamers a freemium game would provide a different experience, like a snack versus a full meal.”

High awareness, high trial and high adoption of freemium games means that about 38 percent of the U.S. population over the age of two currently plays some type of freemium game.

6waves Bringing BBC Properties To Facebook

6waves and BBC have announced a social game distribution agreement. The first BBC game, Top Gear: Speed World, will recreate many of the famous challenges of the series. Following Top Gear, BBC may be working on  a Dr. Who game.

“With Facebook’s global platform and user reach, it’s a natural fit to extend BBC’s IP to social games that can enrich experiences and connections for our fans and their friends,” said Robert Nashak, EVP BBC Worldwide Digital Entertainment & Games. “6waves was an obvious partner because of the company’s track record of driving success for the developers and brands it works with.”

“BBC Worldwide has made tremendous strides in expanding its brands to consumers through interactive channels,” said Jim Ying, SVP of Platform at 6waves. “Social games are a successful way to connect consumers directly with brands they love, we couldn’t be happier to be partnered with BBC in this step in their digital strategy.”

ESPN: It’s Not Crazy, It’s Sports — Michael Jordan

Have you ever wondered what it would be like to share a name with a superstar This commercial answers the question, by following an ordinary man who has been saddled with a legendary name.

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Never Miss A Beat

Enhance your in-theater experience with Disney FilmPulse {link no longer active}, an all-new app for your Android smartphone. Just “check-in” to the theater and showtime for the Disney movie you’re about to see, and begin the FilmPulse experience. Unlock surprises and enjoy interactive games and bonus content before the movie, then take advantage of special offers after the credits roll. The FilmPulse app is currently only available for use at the El Capitan Theatre in Hollywood, CA. There may be films that run at the El Capitan that are not supported with a FilmPulse experience. You will only be able to check-in at the El Capitan when watching a supported movie.

Click To Load The Entire Universe

Load this page {link no longer active} and wait for the entire universe to load. Click “Start,” and then use the slider across the bottom, or the wheel on your mouse, to zoom in — and in and in and in… or out and out and out… It will take you from the very smallest features postulated by scientists (the strings in string theory)  {link no longer active}  to the very largest (the observable universe.) If you want background music, click on the musical note in the upper right corner. But a lot of work went into it. It turns out that “Scale of the Universe 2” {link no longer active} was created by Cary Huang, a 14-year-old ninth grader from Moraga, Calif., with technical help from his twin brother Michael. Cary said he worked on the project, on and off, for a year and a half, getting information from Wikipedia and astronomy books. It is now spreading virally online.