Beyond Good & Evil 2 has been in development for a very long time, and it’s apparently being targeted for the next-generation of consoles. Hearing Ubisoft creative director Michel Ancel talk, you realize his ambitions for the game has expanded exponentially since the first entry.
“It’s a complex game,” described Ancel. “The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2. We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.”
“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship… And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”
Source: GamesRadar {link no longer working}