Japanese publisher Square Enix last year acquired British publisher Eidos wholly, though that shouldn’t be taken as an indication of the strength of the Japanese market over the Western one. In fact, Square Enix CEO Yoichi Wada was highly critical of Japanese publishers in general, joining a chorus of his Japanese peers in the process.
“Large Japanese publishers always had a pretty strong skill in making games that appeal to Westerners. But the trend that you are seeing now is motivated more by the desire of the creators, rather than those who are trying to sell the games,” said Wada. “Until about 10 years ago, Japan was the driving force for the entire game industry in the world. But that has not been the case for the past 10 years, so the Japanese creators are kind of exploring, kind of struggling, trying to think why. And so through their struggles, they thought that probably we can try and make Western types of games, and try and become the leader of the market.”
“The Western developers have become much stronger, during the past five years, in this aspect — the game element. This is the area the Japanese creators are struggling with right now, trying to explore in new ways,” he continued. “So if you look at all these three factors and ask, ‘is Japan strong or weak today ‘ I don’t think we can say Japan’s strong. But when I heard those three titles that you mentioned [Super Mario Galaxy 2, Gran Turismo 5, and The Legend of Zelda: Skyward Sword], I don’t think they correctly reflect the current state of Japanese games and their creative strength. So it could have been the timing at which this research or survey was conducted. Maybe it was a time when strong Japanese titles were not around.”
While Square Enix has tried to bring more Western titles to Japan’s shores, Wada lamented that more don’t try these imported titles. Japanese gamers have been avoiding Western games way too much, and as a result for the past five years, they have not even given themselves a chance to experience this aspect — the game elements. “They haven’t even had a chance to try that,” said Wada. “But there are many wonderful games from the Western market as well, and I wanted Japanese game players to enjoy them, too. Of course, I wanted that to contribute to our sales, but I also wanted that to inspire the Japanese game creators. The more they’re exposed, the more they can learn.”
Source: Gamasutra